using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "HypotheticalMusicTrack", menuName = "Deltaswap/HypotheticalMusicTrack", order = 1)]
public class HypotheticalMusicTrack : ScriptableObject
{
	public AudioClip TrackFile;

	public string TrackName;

	public string Composer;

	[TextArea(5, 10)]
	public string TrackDescription;
}
